remove commented hack (#4185)
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@@ -863,22 +863,6 @@ function FlowRenderer({
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}
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onNodesChange(changes);
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// NOTE: should no longer be needed (woot!) - delete if true (want real-world testing first)
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// // only allow one update in _this_ render cycle
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// if (onNodesChangeTimeoutRef.current === null) {
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// onNodesChange(changes);
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// onNodesChangeTimeoutRef.current = setTimeout(() => {
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// onNodesChangeTimeoutRef.current = null;
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// }, 0);
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// } else {
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// // if we have an update in this render cycle already, then to
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// // prevent max recursion errors, defer the update to next render
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// // cycle
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// nextTick().then(() => {
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// onNodesChange(changes);
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// });
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// }
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}}
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onEdgesChange={onEdgesChange}
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nodeTypes={nodeTypes}
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