import 'package:flutter/material.dart'; import 'package:flutter_animate/flutter_animate.dart'; import 'package:umbrix/core/widget/skeleton_widget.dart'; class ShimmerSkeleton extends StatelessWidget { const ShimmerSkeleton({ this.width, this.height, this.widthFactor, this.heightFactor, this.color, this.duration = const Duration(seconds: 1), super.key, }); final double? width; final double? height; final double? widthFactor; final double? heightFactor; final Color? color; final Duration duration; @override Widget build(BuildContext context) { return Skeleton( width: width, height: height, widthFactor: widthFactor, heightFactor: heightFactor, ) .animate( onPlay: (controller) => controller.loop(), ) .shimmer( duration: duration, angle: 45, color: color ?? Theme.of(context).colorScheme.secondary, ); } }