feat: add on preview complete
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@@ -10,6 +10,7 @@ import { useTranslation } from "react-i18next";
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interface InterpretationButtonsProps {
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interface InterpretationButtonsProps {
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enableStepping: (isPaused: boolean) => void;
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enableStepping: (isPaused: boolean) => void;
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onPreviewComplete?: () => void;
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}
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}
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interface InterpretationInfo {
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interface InterpretationInfo {
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@@ -22,7 +23,7 @@ const interpretationInfo: InterpretationInfo = {
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isPaused: false,
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isPaused: false,
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};
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};
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export const InterpretationButtons = ({ enableStepping }: InterpretationButtonsProps) => {
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export const InterpretationButtons = ({ enableStepping, onPreviewComplete }: InterpretationButtonsProps) => {
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const { t } = useTranslation();
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const { t } = useTranslation();
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const [info, setInfo] = useState<InterpretationInfo>(interpretationInfo);
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const [info, setInfo] = useState<InterpretationInfo>(interpretationInfo);
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const [decisionModal, setDecisionModal] = useState<{
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const [decisionModal, setDecisionModal] = useState<{
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@@ -102,16 +103,20 @@ export const InterpretationButtons = ({ enableStepping }: InterpretationButtonsP
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}, [socket, finishedHandler, breakpointHitHandler]);
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}, [socket, finishedHandler, breakpointHitHandler]);
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const handlePlay = async () => {
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const handlePlay = async () => {
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if (!info.running) {
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onPreviewComplete?.();
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setInfo({ ...info, running: true });
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notify('info', t('interpretation_buttons.messages.run_finished'));
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const finished = await interpretCurrentRecording();
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setInfo({ ...info, running: false });
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// Legacy code for running the interpretation
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if (finished) {
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notify('info', t('interpretation_buttons.messages.run_finished'));
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// if (!info.running) {
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} else {
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// setInfo({ ...info, running: true });
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notify('error', t('interpretation_buttons.messages.run_failed'));
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// // const finished = await interpretCurrentRecording();
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}
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// setInfo({ ...info, running: false });
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}
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// if (finished) {
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// } else {
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// notify('error', t('interpretation_buttons.messages.run_failed'));
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// }
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// }
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};
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};
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// pause and stop logic (do not delete - we wil bring this back!)
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// pause and stop logic (do not delete - we wil bring this back!)
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