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parcer/src/components/recorder/Renderer.tsx

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2025-03-04 22:38:04 +05:30
export class CanvasRenderer {
private canvas: HTMLCanvasElement;
private ctx: CanvasRenderingContext2D;
private offscreenCanvas: OffscreenCanvas | null = null;
private offscreenCtx: CanvasRenderingContext2D | null = null;
private lastFrameRequest: number | null = null;
private imageCache: Map<string, HTMLImageElement> = new Map();
private consecutiveFrameCount: number = 0;
private lastDrawTime: number = 0;
private memoryCheckCounter: number = 0;
private lastMemoryCheck: number = 0;
private memoryThreshold: number = 100000000; // 100MB
constructor(canvas: HTMLCanvasElement) {
this.canvas = canvas;
// Get 2D context with optimized settings
const ctx = canvas.getContext('2d', {
alpha: false, // Disable alpha for better performance
desynchronized: true, // Reduce latency when possible
});
if (!ctx) {
throw new Error('Could not get 2D context from canvas');
}
this.ctx = ctx;
// Apply performance optimizations
this.ctx.imageSmoothingEnabled = false;
// Set up offscreen canvas if supported
if (typeof OffscreenCanvas !== 'undefined') {
this.offscreenCanvas = new OffscreenCanvas(canvas.width, canvas.height);
const offCtx = this.offscreenCanvas.getContext('2d', {
alpha: false
});
if (offCtx) {
this.offscreenCtx = offCtx as unknown as CanvasRenderingContext2D;
this.offscreenCtx.imageSmoothingEnabled = false;
}
}
// Initial timestamp
this.lastDrawTime = performance.now();
this.lastMemoryCheck = performance.now();
}
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/**
* Renders a screenshot to the canvas, optimized for performance
*/
public drawScreenshot(
screenshot: string | ImageBitmap | HTMLImageElement,
x: number = 0,
y: number = 0,
width?: number,
height?: number
): void {
// Cancel any pending frame request
if (this.lastFrameRequest !== null) {
cancelAnimationFrame(this.lastFrameRequest);
}
// Check memory usage periodically
this.memoryCheckCounter++;
const now = performance.now();
if (this.memoryCheckCounter >= 30 || now - this.lastMemoryCheck > 5000) {
this.checkMemoryUsage();
this.memoryCheckCounter = 0;
this.lastMemoryCheck = now;
}
// Request a new frame
this.lastFrameRequest = requestAnimationFrame(() => {
this.renderFrame(screenshot, x, y, width, height);
});
}
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}