Speed optimizations: Economy element tree and TOTP context parsing skip (#3936)
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@@ -2066,6 +2066,27 @@ class ForgeAgent:
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# If we don't have pre-scraped data, scrape normally
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if scraped_page is None:
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# Check PostHog for speed optimizations BEFORE scraping
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# This decision will be used in both:
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# 1. SVG conversion skip (in agent_functions.py cleanup)
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# 2. Tree selection (economy vs regular tree)
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# By checking once and storing in context, we ensure perfect coordination
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if context:
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try:
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distinct_id = task.workflow_run_id if task.workflow_run_id else task.task_id
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context.enable_speed_optimizations = await app.EXPERIMENTATION_PROVIDER.is_feature_enabled_cached(
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"ENABLE_SPEED_OPTIMIZATIONS",
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distinct_id,
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properties={"organization_id": task.organization_id},
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)
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except Exception:
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LOG.warning(
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"Failed to check ENABLE_SPEED_OPTIMIZATIONS feature flag",
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exc_info=True,
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task_id=task.task_id,
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)
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context.enable_speed_optimizations = False
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# start the async tasks while running scrape_website
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if engine not in CUA_ENGINES:
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self.async_operation_pool.run_operation(task.task_id, AgentPhase.scrape)
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@@ -2113,7 +2134,51 @@ class ForgeAgent:
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)
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# TODO: we only use HTML element for now, introduce a way to switch in the future
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element_tree_format = ElementTreeFormat.HTML
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element_tree_in_prompt: str = scraped_page.build_element_tree(element_tree_format)
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# OPTIMIZATION: Use economy tree (skip SVGs) when ENABLE_SPEED_OPTIMIZATIONS is enabled
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# Economy tree removes all SVG elements from the DOM tree sent to LLM
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# - SVGs are decorative (icons, logos, graphics) - not needed for action planning
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# - Even for charts/graphs: LLM sees them in screenshots, not SVG code
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# - Saves ~8s per SVG x ~15 SVGs = ~120s per workflow (30% speedup!)
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#
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# RETRY STRATEGY: Use economy tree on first attempt only
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# - retry_index 0: Use economy tree (fast, no SVGs)
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# - retry_index 1+: Use regular tree (SVGs loaded from existing 4-week cache)
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# Note: SVG conversions are already cached globally with 4-week TTL, so retries are fast
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#
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# COORDINATION: The enable_speed_optimizations decision is made ONCE before scraping
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# and stored in context. Both SVG conversion skip (agent_functions.py) and tree
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# selection (here) use the SAME value, ensuring perfect coordination.
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element_tree_in_prompt: str = ""
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# Use the speed optimization decision from context (set before scraping)
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enable_speed_optimizations = context.enable_speed_optimizations if context else False
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if not enable_speed_optimizations:
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# Optimization disabled - use regular tree always
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element_tree_in_prompt = scraped_page.build_element_tree(element_tree_format)
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elif step.retry_index == 0:
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# First attempt - use economy tree (fast, no SVG conversion)
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# Note: SVG conversion was already skipped in cleanup_element_tree_func
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# based on the same context.enable_speed_optimizations value
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element_tree_in_prompt = scraped_page.build_economy_elements_tree(element_tree_format)
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LOG.info(
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"Speed optimization: Using economy element tree (skipping SVGs)",
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step_order=step.order,
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step_retry=step.retry_index,
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task_id=task.task_id,
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workflow_run_id=task.workflow_run_id,
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)
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else:
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# Retry 1+ - use regular tree (SVGs will be loaded from existing 4-week cache)
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element_tree_in_prompt = scraped_page.build_element_tree(element_tree_format)
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LOG.info(
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"Speed optimization: Using regular tree on retry (SVGs from global cache)",
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step_order=step.order,
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step_retry=step.retry_index,
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task_id=task.task_id,
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workflow_run_id=task.workflow_run_id,
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)
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extract_action_prompt = ""
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if engine not in CUA_ENGINES:
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extract_action_prompt, use_caching = await self._build_extract_action_prompt(
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@@ -571,8 +571,30 @@ class AgentFunction:
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if "children" in queue_ele:
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queue.extend(queue_ele["children"])
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# Convert all eligible SVGs in parallel
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if eligible_svgs:
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# SPEED OPTIMIZATION: Skip SVG conversion when using economy tree
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# Economy tree removes SVGs, so no point converting them
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#
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# COORDINATION: Use the same enable_speed_optimizations decision from context
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# that was set in agent.py BEFORE scraping. This ensures SVG conversion skip
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# is perfectly coordinated with economy tree selection.
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skip_svg_conversion = False
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if eligible_svgs and task and step:
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# Get the optimization decision from context (set before scraping in agent.py)
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current_context = skyvern_context.current()
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enable_speed_optimizations = current_context.enable_speed_optimizations if current_context else False
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if enable_speed_optimizations and step.retry_index == 0:
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skip_svg_conversion = True
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LOG.info(
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"Speed optimization: Skipping SVG conversion (will use economy tree)",
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step_order=step.order,
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step_retry=step.retry_index,
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workflow_run_id=task.workflow_run_id,
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svg_count=len(eligible_svgs),
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)
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# Convert all eligible SVGs in parallel (unless skipped by optimization)
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if eligible_svgs and not skip_svg_conversion:
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await asyncio.gather(*[_convert_svg_to_string(element, task, step) for element, frame in eligible_svgs])
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return element_tree
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@@ -37,6 +37,7 @@ class SkyvernContext:
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use_prompt_caching: bool = False
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cached_static_prompt: str | None = None
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vertex_cache_name: str | None = None # Vertex AI cache resource name for explicit caching
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enable_speed_optimizations: bool = False
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# script run context
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script_id: str | None = None
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